MB

Senior Character Modeler

Massive Brush StudiosApplies on LinkedInDesign
Hiring from
Vietnam
Work type
Remote
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Senior Character Modeler

3D Characters · High & Low Poly · Remote · Full-Time


Role Type

Senior Character Modeler

Level

Senior

Work

Remote — Full-Time

Primary Tools

ZBrush · Maya / Blender · Substance Painter

About Massive Brush Studios

At Massive Brush Studios, characters are at the heart of the player experience. We build games with strong visual identities and need character artists who bring personality, technical skill, and craftsmanship to every model they create.

The Role

We're looking for a Senior Character Modeler who can take a concept from art direction and deliver a fully game-ready character — high-poly sculpt, retopologized game mesh, UVs, baked maps, and PBR textures. You'll own characters end-to-end and collaborate closely with the rigging team to ensure your meshes deform correctly.

Senior means you work independently, deliver on time, and bring creative ideas to the table — not just execute instructions.

What You'll Do

  • Sculpt high-poly characters and creatures in ZBrush based on concept art or art direction
  • Create optimized, rig-friendly game-ready meshes with clean topology
  • UV unwrap and bake normal, ambient occlusion, and curvature maps
  • Texture characters using Substance Painter — PBR metalness/roughness pipeline
  • Collaborate with riggers and animators to ensure mesh deforms correctly
  • Work with art director to maintain consistent character style across the project
  • Review and provide feedback on junior character artists' work
  • Deliver fully integration-ready assets (FBX, texture maps, documentation)

What We're Looking For

REQUIREMENTS ✓

  • 5+ years creating game-ready characters — shipped title credits required
  • Expert ZBrush skills — anatomy, hard surface, creature design
  • Clean retopology and topology-for-rigging knowledge
  • UV layout and baking pipeline (Marmoset Toolbag, xNormal, or in-engine)
  • Substance Painter — PBR texturing, skin, fabric, armor
  • Experience with realistic AND stylized character art
  • Fluent English · Same-day responsiveness

STRONG PLUS POINTS ★

  • Character art for Realistic /Stylized / AAA-quality productions
  • Cloth simulation awareness (Marvelous Designer)
  • Hair/groom systems (XGen, Ornatrix, UE5 Groom)
  • Rigging fundamentals — ability to self-rig or correct deformation issues
  • Experience in UE5 or Unity integration and in-engine look-dev
  • Creature and non-humanoid character experience


Communication Requirements

  • Fluent English — written and spoken, used daily
  • Same-day responsiveness during working hours — replies within the business day, not 24–48 hrs
  • Proactive communication — flag blockers early, don't wait to be asked
  • Async-friendly — comfortable with written updates, Slack/Discord, and video calls

What We Offer

  • Fully remote position
  • Salary: Up to $1500
  • Flexible hours and async-first teamwork


How to Apply

  • Email: maithanhnam10@gmail.com — Subject: 'Senior Character Modeler — [Your Name]'
  • Portfolio required — ArtStation preferred. Must include character work with wireframe shots
  • Include at least one example with: high-poly, game mesh, and textured final render
  • Mention if your work is from shipped games (Steam / console / mobile)

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