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TeamSnap is hiring a Senior Product Manager, Media & Consumer Monetization to make TeamSnap ONE the place where youth sports families watch the game, and to turn that engagement into a thriving consumer subscription business.
Every weekend, millions of families show up for games, and plenty of grandparents, parents on the road, and fans wish they could be there too. TeamSnap ONE lets families live stream those games. This role owns two outcomes that feed each other. The first is making live streaming and video sharing a weekly habit: more teams going live, more people tuning in, more people coming back. The second is growing TeamSnap+, our premium subscription, by driving acquisition, conversion, and retention through premium media and content features.
You'll partner closely with Design, Engineering, Data, and Marketing. You'll report to the VP of Product.
What You'll Do:
Media adoption and engagement
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Grow live streaming and video usage. Increase the number of teams that stream, the viewers per stream, and how often people come back to watch. Find and fix the drop-offs along the way, from discovering streaming to setting up a first stream, from going live to getting viewers watching, and from watching to coming back next week.
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Turn raw game video into memories families want to keep. A two-hour stream is footage. The shot on goal, the first hit, and the season recap are memories. Build the experiences that turn one into the other: highlights, clips, recaps, and personalized moments that families want to save and share.
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Build engagement loops around video. Notifications, sharing to family and social channels, and team- and user-level moments that bring people back between games and seasons.
Subscription growth
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Drive TeamSnap+ acquisition and conversion. Own the in-app trigger points where users meet a premium media or content feature and are invited to upgrade: where those moments appear, when they fire, and how clearly they show the value of TeamSnap+.
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Own subscriber retention. Understand why subscribers stay and why they churn. Build the in-app engagement and renewal experiences that keep them, and make sure subscribers keep getting value between seasons.
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Shape packaging: what's free and what's premium. Partner with Product Marketing to decide which media and content features belong in the free experience to drive adoption and which belong in TeamSnap+ to drive revenue.
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Balance adoption and monetization. These goals reinforce each other, but sometimes they conflict. Gating a feature can lift conversion while slowing adoption. We expect you to model those tradeoffs, bring a clear recommendation, and back it with data and user insights.
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Use data to set direction. Live in Amplitude, interrogate your own funnels and cohorts, and build the cases that tell us where to invest next.
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Bring partners along. Work with Product Marketing on the subscription experience, lifecycle, and go-to-market, with Finance on revenue forecasting, with Customer Success on feedback from the field, and with leadership on how the media and premium vision fits into the broader TeamSnap ONE strategy.
How you'll work
What Will Set You Up for Success:
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5–8 years in product management, with a track record of moving both engagement and revenue metrics in a consumer product.
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Subscription or freemium growth experience. You've driven subscription conversion or retention in a consumer product, through upgrade moments, trials, packaging, or churn reduction, and you can show the results. You understand subscription economics: LTV, payback, trial-to-paid, and churn cohorts.
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Consumer mobile app experience. You've shipped on iOS and Android and understand the realities that come with it: release cycles, store policy, in-app purchase, push notifications, and device fragmentation.
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Analytics fluency. You don't wait for an analyst to tell you what's happening. You're hands-on in Amplitude and similar tools, comfortable enough with data to answer your own questions, and you can dig into funnels and cohorts, find the insight that matters, and turn it into a product decision the team can rally behind.
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Strong judgment on user experience. You can drive monetization without degrading the product users rely on, and you can explain where you draw the line between free and paid.
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Clear communication in a remote-first environment. You write well, make tradeoffs explicit, and keep a cross-functional team aligned on why we're building what we're building.
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Comfort with ambiguity. You can take a broad goal like "make live streaming a habit," break it into a sequenced plan, and adjust as the data comes in.
Bonus:
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Experience with live streaming, video, OTT, or creator/UGC products
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Experience designing and running A/B tests.
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Experience with app store subscription mechanics
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Familiarity with youth sports, community platforms, or products used by families.
