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Playmagic logo

Senior Programmer C++ (Mexico/Remote)

Playmagic
Posted May 28, 2026, 1:19 AM UTC
🇲🇽Mexico🏠Remote📁Engineering & Development
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Mexico or remote, fulltime YOUR RESPONSIBILITIES: Design, develop, optimize, and debug UE4+ engine systems. Deploy, evaluate performance, and test on supported game platforms. Work closely with production, engineering, design, and art teams on technical goals, features, and development. Participate in code reviews. Contribute to design and roadmap of engine technology. Collaborate and co-develop with other engineering teams. Use company-provided workstation hardware, console dev kits, and video game industry-standard software tools such as Visual Studio and Perforce to perform your work. Communicate with other developers, and company leadership, using online tools such as Slack, Zoom, and Teams. Collaborate in peer education and self-study. Develop, maintain, and optimize the middleware, code, SDKs, internal libraries, and everything in between. Participate with other departments providing development, documentation, influence strategy, and overall direction for games technology through your contributions. REQUIRED QUALIFICATIONS:  Bachelor's Degree in Computer Science or equivalent combination of education and experience. 3+ years developing and optimizing engine systems. 1+ shipped AAA console or PC titles with UE4. Strong C/C++ skills are a must. Background in parallel programming and multi-threaded engine systems. Understanding of computer architecture and memory systems. Knowledge and experience with game development systems. Conversant in PC and Console game development techniques and best practices. Great with lateral thinking and motivation to work independently and on a team as well as the ability to work directly with teams across multiple territories and time zones. Ability to create and maintain technical documentation from the beginning of a project through completion. Dedication, teamwork, and professionalism. BONUS QUALIFICATIONS: Great interpersonal skills. Familiarity with common game industry tools & middleware. Familiarity with current and next console SDKs, Steam, Epic Game Store.

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