Relomote
Remote JobsRelocation Jobs
Add companySaved
Relomote

Relomote is a job board for remote, hybrid, and relocation jobs — every listing AI-classified for the countries it actually hires from, or the visa and relocation support it offers.

LinkedInCrunchbase

Remote jobs by category

  • Remote Engineering & Development jobs
  • Remote Customer Support jobs
  • Remote Design jobs
  • Remote Marketing jobs
  • Remote Sales jobs
  • Remote Product jobs
  • Remote Data & Analytics jobs
  • Remote People & Talent jobs
  • Remote Writing & Content Creation jobs
  • Remote Finance jobs
  • Remote Legal & Compliance jobs
  • Remote Operations & Admin jobs
  • Remote Data Entry jobs
  • Remote Virtual Assistant jobs
  • Remote Education/Training jobs
  • Remote Healthcare/Clinical jobs
  • Remote Other jobs

Remote jobs by location

  • Work from anywhere jobs
  • Remote jobs in Africa
  • Remote jobs in Asia
  • Remote jobs in Europe
  • Remote jobs in Latin America
  • Remote jobs in Middle East
  • Remote jobs in North America
  • Remote jobs in Oceania
  • All remote jobs →

Relocation & visa sponsorship

  • Visa sponsorship jobs
  • Relocation package jobs
  • Relocate to Europe
  • Relocate to Germany
  • Relocate to Netherlands
  • Relocate to Spain
  • Relocate to Portugal
  • Relocate to Greece
  • Relocate to United Kingdom
  • Relocate to Canada
  • Relocate to Australia
  • Relocate to Sweden
  • Relocate to Switzerland
  • Relocate to Japan
  • Relocate to United Arab Emirates
  • All relocation jobs →

© 2026 RelomoteAboutPrivacyTerms

Contact [email protected] · Built by Mahmoud

Relomote
Remote JobsRelocation Jobs
Add companySaved
Gameloft logo

Senior Technical Artist

Gameloft
Posted 3 weeks ago
🇫🇷France🏢Hybrid📁Other
Is this job info correct?

Main challenge The Paris studio has never had a structured Tech Art function. Graphics development on Unreal Engine currently relies on scattered skills, with no real pipeline and no clear ownership. You will be the first Senior Tech Art to lay the foundations: building a robust pipeline around Houdini and Blender, integrating it cleanly into Unreal, and growing our actual Tech Artist. In short, you turn a function that isn't structured enought today into a recognized discipline within the studio, on a new starting production. What it means on a daily basis Tech Art pipeline ownership: you own the asset pipeline across Blender, Houdini, 3DSmax/Maya and Unreal. You industrialize it, document it, and make it scalable. Team mentoring: you mentor one Tech Art people and support her ramp-up on UE, JIRA task management, prioritization and follow-up. Cross-team alignment: you align Tech and Art teams on a shared pipeline. Daily collaboration with Gameplay, Tech, Design and Art teams Rendering & memory performance: you identify bottlenecks in Unreal, prioritize fixes, and produce reporting via Unreal Insights to back up technical choices. Shader authoring: you write HLSL shaders and work in Unreal’s Material Editor, Niagara (VFX) and Sequencer. What success will look like By the end of the probation period: you are autonomous on Unreal, you produce performance reporting and documentation through UE Insights to justify technical decisions, and in-game rendering metrics hit their targets. At 12 months: a real pipeline built around Houdini is in place, operational, and adopted by both Art and Tech teams. Who you would be working with You report to our Tech Team Lead. You may mentor one Tech Artist and collaborate with all the over disciplines leads. You sit at the heart of a Paris-based Tech team in active structuring on our new game pre production. Where this role can take you This role is foundational: you build the Tech Art discipline in Paris from a blank page. Possible evolutions follow naturally from that structuring trajectory — broader scope, increased seniority across other Gameloft productions, or expanded management responsibility as the Tech Art team grows around you. What you need to succeed Mastery of Houdini and Blender Solid Python scripting skills Strong knowledge of the Unreal Engine asset pipeline Knowledge of UE rendering and graphics pipeline: Blueprints, Material Editor, Niagara (VFX), Sequencer, Unreal Insights HLSL and Material Editor mastery for shader authoring Ability to identify and prioritize technical bottlenecks (rendering performance, memory) Proven experience in management and mentoring Professional French and English (English is increasingly used day-to-day) Who you are Diplomatic: you navigate between Tech and Art teams with different cultures and build consensus Synthetic: you can boil down a complex technical problem into something any stakeholder can grasp Autonomous and structured: you manage your own time, you arbitrate between urgent and important without being told A builder: the idea of laying the foundations of a discipline rather than joining an already-established setup genuinely appeals to you

Similar jobs

Similar jobs

BU

Candidatures spontanées

BuyCo

🌍China, Colombia, France, Japan, Singapore, United States6 hours ago
AG

Altaï Travel - Chef.fe de marché H/F

Altaï Group

🇫🇷France6 hours ago
Salomon logo

Member Activation Specialist (M/W)

Salomon

🇫🇷France6 hours ago
CB

Customer Support Specialist ( French Speaker )

Cross Border Talents 23

🇫🇷France2 hours ago
CB

we are looking for French Speakers

Cross Border Talents 23

🇫🇷France2 hours ago
Humanis-partners logo

Conseiller en gestion de patrimoine (H/F)

Humanis-partners

🇫🇷France5 hours ago