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Vivid Games logo

Senior UI/UX Artist

Vivid Games
Posted 5 hours ago
🇵🇱Poland🏢Hybrid📁Design
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Senior UI/UX Artist We’re one of the leading Polish mobile game developers and publishers from Bydgoszcz. For nearly 20 years, our passionate team has been on a mission to entertain players with great games! APPLY 👉 We’re looking for a skilled UI Designer with a strong command of visual design principles, solid UX instincts, and hands-on experience designing interfaces for mobile or desktop games. You’ll be an essential part of the design team, helping define how players interact with core systems, progression, and monetization features. You’ll join the team working on a mobile free-to-play game, helping develop and expand its UI systems, visual language, and player-facing features. You’ll collaborate closely with the Art Director, Game Designers, UX Designers, and Unity developers ✅ Responsibilities: Craft polished UI experiences that balance visual appeal with usability across a range of mobile devices. Work hand-in-hand with Designers, Artists, and Engineers to turn UX concepts into final in-game assets. Maintain visual alignment across the UI by following project-wide design standards and creative direction. Iterate on UI flows and interactions using player feedback and internal testing to improve clarity and accessibility. Provide Unity teams with production-ready UI components - including asset slicing, layout guidance, and animation intent. Help develop and refine a scalable UI design framework that supports future content and features. ✅ Requirements: 5+ years of hands-on experience in UI/UX design, ideally within game development A strong portfolio demonstrating versatile UI work - complete UX flows in shipped projects. Deep understanding of usability principles, UX heuristics, platform guidelines, and accessibility standards. Solid grasp of visual design fundamentals including layout, typography, icon design, motion, and color harmony. Fluent in leading design tools such as Figma, Adobe XD, Photoshop, and Illustrator. Working knowledge of Unity UI systems - Canvas, anchoring, slicing, prefabs, sprite atlases, and animation pipelines. Comfortable designing for a wide range of resolutions, screen sizes, aspect ratios, and control schemes. Awareness of engine limitations and how to optimize assets for performance. Familiarity with Gemini and other popular AI tools and their applications considered an advantage! 🙌 Nice-to-have: Motion graphics or VFX/UI animation experience (After Effects, Unity Timeline/Animator). What do we offer? 🚀 Opportunity to grow competencies in a team of experienced professionals! 💻 Flexibility in planning your daily work cycle (core hours 10-14). 💡 As little bureaucracy and as much transparency as it’s possible. 💪 A couple of practical benefits. 🤝 Stable salary adequate to experience. Recruitment flow for this specific position: First interview + Test + Technical interview. Department Game Development Role Graphics Locations Remote Employment type Contract Remote

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