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Ironbelly Studios logo

Senior Unreal Gameplay Engineer | Multiplayer FPS

Ironbelly Studios
Posted Jun 23, 2026, 6:13 AM UTC
🇨🇦Canada🏢Hybrid📁Engineering & Development
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Senior Unreal Gameplay Engineer | Multiplayer FPS Ready to architect the next competitive FPS experience? We respond to every qualified application. Include your favorite multiplayer shooter in your cover letter so we know you've read this far. We usually respond within two weeks Join the team who's helped build 300+ games ranging from Call of Duty, Halo, PUBG, and Bioshock You know the difference between client prediction and server reconciliation. You've debugged replication issues at 3 AM. You understand why a 16ms frame budget matters in competitive shooters. We're Ironbelly Studios - 20+ industry veterans building our next multiplayer FPS in Unreal Engine 5. This is new system architecture from the ground up, not maintenance work. ⚡ The Mission Own the core gameplay architecture for a fully-funded competitive shooter targeting the hardcore PC FPS community. You'll architect systems handling thousands of concurrent players while maintaining the sub-16ms responsiveness that competitive players demand. 🎯 You Will Architect Multiplayer Systems Design server-authoritative architecture with client prediction and lag compensation Implement advanced ballistics with material penetration and damage modeling Build AI state machines for combat encounters and world simulation Own inventory replication and dynamic loot spawn systems Drive Technical Excellence Optimize for consistent 60+ FPS in intense multiplayer scenarios Establish Unreal best practices across the engineering team Balance competitive feel with network performance Scale for Success Implement persistent player progression and reputation systems Design session management and skill-based matchmaking Integrate backend services, databases, and analytics pipelines 🛡️ Must-Haves 5+ years shipping games with Unreal Engine (UE4/UE5) Deep C++ expertise in gameplay architecture Shipped at least 2 commercial games (ideally multiplayer) Proven experience with weapon systems and combat mechanics Mastery of multiplayer concepts: replication, RPCs, lag compensation Backend integration experience 🌟 Bonus Points Extraction shooter or Battle Royale development Anti-cheat and competitive integrity systems Gameplay Ability System (GAS) expertise Experience scaling to 1000+ concurrent players Live-service game operations 💡 Why Ironbelly? Proven Track Record: Our team has contributed to 300+ projects from indie to AAA franchises Technical Freedom: Senior engineers drive architectural decisions - no micromanagement Stable & Funded: Fully-funded project with clear roadmap and experienced leadership Remote-First Culture: Work from anywhere in Canada, USA, or South America. Optional collaboration at our Montreal hub for those who want it. Real Benefits: Competitive salary, comprehensive health coverage (dental, vision), generous PTO 📍 Location This is a hybrid role based in Montreal, Quebec. We're building a centralized team in one of gaming's most vibrant cities. Local candidates or those willing to relocate will be prioritized but all are welcome! Department Engineering Role Unreal Gamplay Engineer Remote status Hybrid About Ironbelly Studios Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. Our focus is on creating high quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere. From humble beginnings Ironbelly has grown to be one of the most trusted names in the indie development space, working on over 300 projects in our 15 years of service, ranging from AAA titles such as Gotham Knights down to small mobile titles. We bring passion and experience together and look for people who put games and their creation in the center of their world. Founded in 2009 Coworkers 40-60

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