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Software Engineer

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Sweden
Work type
Remote
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Software Engineer, GPU Infrastructure (Kubernetes / Slurm / Bare Metal)

๐Ÿ“ Sweden, fully remote | Background check required


If youโ€™ve run GPU clusters in production, this oneโ€™s for you.

An AI infrastructure company is growing its engineering team. Youโ€™d build the software that provisions, schedules and monitors large GPU clusters.


Youโ€™ll work on

  • Bare-metal GPU provisioning: drivers, CUDA and node lifecycle
  • GPU scheduling with Kubernetes (GPU Operator, MIG) and/or Slurm
  • High-performance networking for distributed training (InfiniBand/RoCE, NCCL)
  • GPU health monitoring and automated recovery (DCGM, Prometheus)
  • Control-plane services, mainly in Go


Youโ€™ll have

  • Hands-on experience with GPU, HPC or large-scale compute infrastructure
  • Strong coding skills in Go, Python, Rust or C++
  • Production experience with Kubernetes and/or Slurm


This role isnโ€™t for you if your background is mainly web or product backend work.

Requirements: You need the existing right to work in Sweden and must pass a background check.


Apply, or message me for a confidential chat.

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