Relomote
Remote JobsRelocation Jobs
Add companySaved
Relomote

Relomote is a job board for remote, hybrid, and relocation jobs — every listing AI-classified for the countries it actually hires from, or the visa and relocation support it offers.

LinkedInCrunchbase

Remote jobs by category

  • Remote Engineering & Development jobs
  • Remote Customer Support jobs
  • Remote Design jobs
  • Remote Marketing jobs
  • Remote Sales jobs
  • Remote Product jobs
  • Remote Data & Analytics jobs
  • Remote People & Talent jobs
  • Remote Writing & Content Creation jobs
  • Remote Finance jobs
  • Remote Legal & Compliance jobs
  • Remote Operations & Admin jobs
  • Remote Data Entry jobs
  • Remote Virtual Assistant jobs
  • Remote Education/Training jobs
  • Remote Healthcare/Clinical jobs
  • Remote Other jobs

Remote jobs by location

  • Work from anywhere jobs
  • Remote jobs in Africa
  • Remote jobs in Asia
  • Remote jobs in Europe
  • Remote jobs in Latin America
  • Remote jobs in Middle East
  • Remote jobs in North America
  • Remote jobs in Oceania
  • All remote jobs →

Relocation & visa sponsorship

  • Visa sponsorship jobs
  • Relocation package jobs
  • Relocate to Europe
  • Relocate to Germany
  • Relocate to Netherlands
  • Relocate to Spain
  • Relocate to Portugal
  • Relocate to Greece
  • Relocate to United Kingdom
  • Relocate to Canada
  • Relocate to Australia
  • Relocate to Sweden
  • Relocate to Switzerland
  • Relocate to Japan
  • Relocate to United Arab Emirates
  • All relocation jobs →

© 2026 RelomoteAboutPrivacyTerms

Contact [email protected] · Built by Mahmoud

Relomote
Remote JobsRelocation Jobs
Add companySaved
Hatsulabs logo

Technical Artist (Shaders & Performance)

Hatsulabs
Posted Jul 2, 2026, 7:07 AM UTC
🌍Worldwide🏠Remote📁Engineering & Development
Is this job info correct?

Position Summary: We are seeking a highly skilled and experienced Technical Artist with a specialization in character shader development for Unity and/or mobile platforms. In this role, you will be the bridge between art and engineering, responsible for creating, optimizing, and implementing high-quality shaders and material workflows within the Unity Engine’s Universal Rendering Pipeline (URP). Your expertise will be crucial in defining the game's visual style, empowering the art team with powerful tools, and ensuring our game runs beautifully and efficiently across a diverse spectrum of mobile devices. Key Responsibilities: Shader Authoring & Mobile Optimization: Design, write, and maintain a wide range of complex shaders using HLSL/ShaderLab, specifically optimized for mobile GPUs and the Unity Universal Render Pipeline (URP). Mobile Performance Tuning: Profile and debug shader performance and memory usage on target iOS and Android hardware. Material Library Development: Create and manage a library of master materials and shaders that are flexible, artist-friendly, and built with mobile performance as a primary consideration. Tool Development: Develop custom tools, editor extensions, and scripts (C#) within Unity to improve and streamline the art content pipeline. Look Development: Partner with the artists to establish the game's final look, developing key visual features that are both stunning and achievable within the constraints of mobile platforms. Requirements: 5+ years of experience in the games industry as a Technical Artist, with a portfolio showcasing significant shader development work on mobile titles. Proven experience shipping and supporting at least one Unity/mobile game in a technical art role. Experience with hero character materials (hair, skin, eyes, various outfit fabrics) Proficient in C# scripting for creating editor tools and extensions within Unity. In-depth knowledge of mobile GPU architectures and the unique performance challenges they present (e.g., tile-based rendering, bandwidth limitations). Experience with mobile-specific performance analysis and optimization tools (e.g., Unity Profiler, Xcode Frame Capture, Android GPU Inspector, RenderDoc). A strong artistic eye and the ability to create beautiful visuals within tight technical budgets. Nice to Haves: Familiarity with the Unity Engine and experience with the Universal Render Pipeline Strong proficiency with Unity's Shader Graph and authoring performant custom nodes. Experience with low-level mobile graphics APIs like Metal or Vulkan. Familiarity with addressing device-specific rendering issues and fragmentation across the Android ecosystem. We encourage you to apply even if you don’t need to meet every requirement. If you have relevant skills and interest, we welcome your application.

Similar jobs

Similar jobs

BR

Cyber Software Engineer

Breakpoint Research

🌍Worldwide3 hours ago
UL

Front-End Developer (Next.js & React.js)

Ultahost

🌍Worldwide11 hours ago
UL

Front-End Lead

Ultahost

🌍Worldwide11 hours ago
Matrix_Professional_Staffing_Solutions_Inc. logo

Legal Administrative Assistant

Matrix_Professional_Staffing_Solutions_Inc.

🌍Worldwide3 hours ago
YM

Google Media Buyer

Your Marketing Partners

🌍Worldwide3 hours ago
YM

Graphic Designer

Your Marketing Partners

🌍Worldwide3 hours ago