FC
Unity UI VFX Artist
- Hiring from
- Poland
- Work type
- Remote
- Posted
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- About employer
Now, we are pushing the boundaries of mobile-first gaming with the next evolution of CRPGs, built on one of the world’s most iconic IPs.
Operating as a fully remote company, we also have physical offices in Tel Aviv and Krakow, uniting exceptional talent from across the continent to create world-class gaming experiences.
- The Role:
Responsibilities
- UI Implementation & VFX: Developed and maintained simple, modular VFX and animation for UI mockups directly in Unity, ensuring a consistent feel across the entire game interface.
- Functional Integrity: Took ownership of UI functionality, managing prefabs and ensuring that animations didn't just look good but functioned correctly within the technical constraints of the build.
- Prototyping: Used Adobe After Effects or similar tool to create high-fidelity motion concepts for UI transitions, serving as a blueprint for final in-engine implementation.
- Collaborative Workflow: Partnered closely with the UI/UX team and developers to translate static mockups into interactive game elements.
- Version Control Management: Solid understanding of Git version control, including experience managing branches, resolving merge conflicts, and performing pull requests.
- Optimization: Reused modular assets and effects across various UI systems to maintain performance and visual consistency.
- Requirements:
- Unity (UI Toolkit, DOTween, UGUI, Prefab workflows, Particle Systems, Shader Graph).
- Version Control: Git (Branching, Merge Conflict resolution, Pull Requests).
- Design & Motion: Adobe After Effects (Concepting/Prototyping), Photoshop, Figma.
- Core Skills: UI Animation, Modular VFX, Technical Troubleshooting, Performance Optimization.
- Why Join Us:
Apply now and be part of something truly groundbreaking