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Techland S.A. logo

UX/UI Designer

Techland S.A.
Posted May 29, 2026, 7:33 PM UTC
🇵🇱Poland🏢Hybrid📁Design
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Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wrocław and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development. We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players. We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey. Techland’s UX/UI team is responsible for presenting our players with information they need, when they need it, in ways that are easily understandable and intuitive. All of our HUDs, menus, and other graphical elements players interact with are our bread-and-butter. Work closely with Game Design, Art, UI Programming, and Production teams to shape the UX and interfaces of our games, acting as a bridge between aesthetics and functionality. Define player experiences through user stories and flows, then visualize them with wireframes, mockups, and prototypes using Figma . Refine your designs based on stakeholder feedback, team critique, and playtest results. Prepare final-quality assets and implement them directly in-engine using our dedicated proprietary GUI Editor tools. Minimum of 2 years of professional experience designing UI for video games. A portfolio demonstrating game interfaces created for consoles and/or PC, showcasing both UX logic and UI art skills. High proficiency in Figma or a similar software, for wireframing, UI design, and prototyping. Comfort and willingness to learn proprietary software to integrate your own UI assets directly into the game engine. Very good understanding of interaction design and a strong familiarity with User-Centered Design (UCD) principles. Proven know-how to present complex concepts in easy-to-digest ways and strategically draw players’ eyes to critical information. Solid understanding of the game industry, video games, and current interface trends. Fluent communication in English, both verbal and written (minimum level B2). A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions. An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner. A constant stream of company newsletters, PR & project updates so you will always be in the know. Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes. State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

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