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Bespoke Pixel logo

BUILD MANAGER

Bespoke Pixel
Posted Jun 4, 2026, 7:02 PM UTC
📦Relocation support
🇪🇸Spain
📁Other
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BUILD MANAGER We are a small studio, hyper-focused on only one thing; creating a masterpiece. We are exploring a well-known IP and pushing the limits of perfection. Ready to apply? We are a small studio, hyper-focused on only one thing: creating a masterpiece. We are exploring a well-known IP and pushing the limits of perfection. We believe that true innovation stems from a balance of experience and the courage to explore the unknown. The founders and leaders of Bespoke Pixel have extensive experience shipping world-class entertainment. We are independent and fully funded. THE STUDIO & THE ROLE We are currently looking for a Build Manager to join our studio in Barcelona! In this role, you will be the architect of our stability and delivery pipeline. Your primary mission is to ensure that our development team can turn code and assets into stable, playable builds quickly and reliably. You will bridge the gap between development workflows and data management, implementing robust pipelines that support our high-quality gameplay standards. Since we are a small team in the startup phase, all employees are expected to wear multiple hats, handle some ambiguity, and take true ownership of our deployment ecosystem. WHAT YOU’LL DO This is a dynamic role that will vary day-to-day, involving: Secure Stable Builds: Take total ownership of the build pipeline in Unreal Engine 5, ensuring builds are fast, predictable, and consistently reliable across platforms. Pipeline Optimization & External Dev: Design, maintain, and continuously improve our CI/CD pipelines and automated workflows to reduce friction for programmers, artists, and designers—including external pipelines for seamless, secure collaboration with co-dev partners. Source Control Mastery: Serve as the gatekeeper of the project repository. Take full ownership of our source and version control structures (branching strategies and data flows) to maintain absolute systemic consistency. Machine & Hardware Deployment: Take charge of the studio’s physical and virtual footprint. Manage machine deployments, local PC setups, and hardware configurations to ensure the team has the environment they need to perform. Troubleshooting & Monitoring: Diagnose and resolve build and integration failures across the entire software stack to keep production moving smoothly. Collaborate & Support: Work closely with technical leadership, QA, and content teams, helping disparate disciplines understand pipeline rules, data workflows, and optimization constraints. WHAT WE’RE LOOKING FOR We welcome candidates with a strong IT, DevOps, or System Administration background who want to leverage their infrastructure skills in the games industry. We think your profile looks something like this: Proven Experience: A solid track record in Build Management, DevOps, or IT Infrastructure engineering. Experience in the games industry is a major bonus, but not a strict prerequisite. Pipeline & Source Control Mastery: Deep familiarity with CI/CD tools (e.g., Jenkins, TeamCity) and robust source control management (e.g., Perforce/Helix Core, Git). Automation Mindset: Strong proficiency in scripting languages (such as Python, PowerShell, or Bash) used to automate deployment and integration tasks. Systems & Hardware Fluency: Exceptional organizational skills regarding complex data management, file dependencies, external networking pipelines, and physical hardware environments. Communication: Strong communication skills and the ability to articulate workflow and production improvements clearly to everyone in the studio. Cool Under Pressure: A mature, focused mindset when things get challenging, paired with professional curiosity and a genuine desire to create quality. OUR OFFER We are true believers in our core values—friendliness, professional curiosity, and honesty—and in that spirit, we offer a fair, healthy, and highly impactful workplace. As an employee, you will get: Competitive salary. 5 weeks of paid vacation annually. Monthly stipend for meals and transportation. Free private health insurance. A yearly allowance for professional development, books, or courses. From our office in central Barcelona, we offer a beautiful workspace featuring a rooftop terrace with great views, a vibrant community, and plenty of after-work activities. At Bespoke Pixel, we work on-site in Barcelona 5 days a week. Living here or being willing to relocate is a must (we are ready to assist with relocation for the right candidate). APPLICATION GUIDELINES Apply in English with your CV and a cover letter. We review applications continuously and encourage you to apply sooner rather than later. We aim to respond to everyone within a few weeks, letting you know how we proceed. Let's build something amazing together! Team Tech Locations Bespoke Pixel About Bespoke Pixel Bespoke Pixel is an independent and fully funded studio in central Barcelona. Leading the team is David Polfeldt, Chip Go and Louise Tham. We have a combined industry experience of more than 60 years, working on acclaimed titles such as Star Wars Outlaws, Frontiers of Pandora, the Assassins Creed series, The Division, Far Cry, The Crew, For Honor, Ghost Recon, Southpark, Just Dance, and the classic RTS game World In Conflict. Founded in 2024 Coworkers 18

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