Embedded Software Graphic Infrastructure Expert (f/m/x)
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Ulm, Baden-Württemberg 89081
Germany
At BMW Car IT, a wholly owned subsidiary of BMW AG, we live and breathe software. We design and implement embedded software for electronic control units of the BMW cars as well as related tools and frameworks. By delivering software all the way from the idea to the final product we lead BMW into the future of digitalisation and mobility.
We develop innovative graphics software for embedded automotive systems and work closely with UX, hardware, and system architecture teams to deliver premium in-vehicle experiences. We combine deep software expertise with strong cross-functional collaboration to shape state-of-the-art visual experiences for current and future BMW vehicle platforms.
What awaits you?
- Design and develop Linux- and Android-based graphics platforms for future BMW vehicle generations.
- Architect scalable graphics and display solutions leveraging Vulkan, OpenGL ES, Wayland, SurfaceFlinger, Hardware Composer, and GPU technologies.
- Lead software system engineering topics covering OS internals, memory management, cgroups, scheduling, and platform architecture.
- Deliver high-performance rendering and compositing solutions for advanced multi-display automotive systems.
- Collaborate with hardware partners and software teams to integrate, optimize, and troubleshoot graphics stacks and drivers.
- Drive platform performance, quality, and scalability through profiling, automation, benchmarking, and validation.
- Own the complete development lifecycle from requirements and architecture to implementation, validation, and series release.
What should you bring along? - University degree in computer science, electrical engineering, software engineering, or a related field.
- Several years of experience in embedded software development, ideally in automotive graphics platforms.
- Strong expertise in Vulkan, OpenGL ES, GPU drivers, and graphics middleware.
- Deep knowledge of Android and Linux graphics frameworks, including Wayland, SurfaceFlinger, Hardware Composer, and DRM/KMS.
- Solid understanding of OS internals, memory management, scheduling, cgroups, and system performance optimization.
- Proven experience in graphics rendering, profiling, debugging and performance optimisation, combined with familiarity with software architecture, CI/CD, ASPICE and ISO 26262.
- Fluency in English required.
Would you like to shape the future of automotive graphics software and deliver state-of-the-art visual experiences? Apply now!
Note: Please apply exclusively online via our career portal. Applications via other channels (esp. e-mail) cannot be considered.
What we offer in Ulm?
- Company car option.
- English speaking teams in an intercultural setting.
- Flexible organisation of working times & mobile work arrangements.
- Career development & continuous personal qualification.
- Relocation Services for our new employees.
Earliest starting date: from now on
Option for remote contract within Germany: To be evaluated for each individual case.
You can find helpful tips on your application and the application process here.
At the BMW Group, we place great importance on equal treatment and equal opportunities. Our recruiting decisions are based on the personality, experience, and skills of the applicants.
Learn more here.
