Relomote
Remote JobsRelocation Jobs
Add companySaved
Relomote

Relomote is a job board for remote, hybrid, and relocation jobs — every listing AI-classified for the countries it actually hires from, or the visa and relocation support it offers.

LinkedInCrunchbase

Remote jobs by category

  • Remote Engineering & Development jobs
  • Remote Customer Support jobs
  • Remote Design jobs
  • Remote Marketing jobs
  • Remote Sales jobs
  • Remote Product jobs
  • Remote Data & Analytics jobs
  • Remote People & Talent jobs
  • Remote Writing & Content Creation jobs
  • Remote Finance jobs
  • Remote Legal & Compliance jobs
  • Remote Operations & Admin jobs
  • Remote Data Entry jobs
  • Remote Virtual Assistant jobs
  • Remote Education/Training jobs
  • Remote Healthcare/Clinical jobs
  • Remote Other jobs

Remote jobs by location

  • Work from anywhere jobs
  • Remote jobs in Africa
  • Remote jobs in Asia
  • Remote jobs in Europe
  • Remote jobs in Latin America
  • Remote jobs in Middle East
  • Remote jobs in North America
  • Remote jobs in Oceania
  • All remote jobs →

Relocation & visa sponsorship

  • Visa sponsorship jobs
  • Relocation package jobs
  • Relocate to Europe
  • Relocate to Germany
  • Relocate to Netherlands
  • Relocate to Spain
  • Relocate to Portugal
  • Relocate to Greece
  • Relocate to United Kingdom
  • Relocate to Canada
  • Relocate to Australia
  • Relocate to Sweden
  • Relocate to Switzerland
  • Relocate to Japan
  • Relocate to United Arab Emirates
  • All relocation jobs →

© 2026 RelomoteAboutPrivacyTerms

Contact [email protected] · Built by Mahmoud

Relomote
Remote JobsRelocation Jobs
Add companySaved
11 bit studios logo

Senior / Expert Technical Artist (Frostpunk 1886)

11 bit studios
Posted 5 hours ago
📦Relocation support
🇵🇱Poland
📁Engineering & Development
Is this job info correct?

We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886 . You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready. What will you be doing on a day-to-day basis? Create high-quality materials and shaders in UE5. Build and maintain Blueprint- and code-based tools for the art team. Create and update documentation for tools, workflows, and engine limitations. Help with optimization, profiling, and debugging in the final product. Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements. What will help you succeed in this role? For a senior position: Good knowledge of UE materials and shading workflows. Solid understanding of the UE5 rendering pipeline, including PBR and post-processing. Experience with UE Blueprints for tools or gameplay-supporting systems. Practical approach to problem-solving and a good understanding of optimization. At least one shipped title or completed commercial project. For an expert position, we also require: Deep, production-proven knowledge of UE5 materials, shaders, and rendering. Experience designing scalable material, shader, and technical art workflows. Strong understanding of GPU performance, profiling, and optimization. Ability to take ownership of complex technical and visual problems and drive them to resolution. Experience mentoring other artists and defining technical best practices. Please remember to include your portfolio (link or file) with your application, as this is one of the evaluation criteria. Nice to have Knowledge of VFX or lighting. Experience with procedural workflows (e.g. Substance Designer or other node-based tools). Familiarity with shader languages such as HLSL or GLSL. Background in 3D software such as Blender, 3ds Max, or Maya. Experience working closely with both artists and programmers. What we offer? Health and Wellness psychological support/care private medical package Multisport Development team training budget in-office library Our office near Metro Stadion Narodowy and Dworzec Wschodni stations dog-friendly in-house gym no dress code car and bike parking chill zone video, board and arcade games Working conditions flexible working hours hybrid work (3 days from office, 2 days from home + additional pool of remote days per year) 20 or 26 days of fully-paid holiday leave international working environment Events and more attendance in game dev events relocation budget for candidates from abroad referral program annual company events merch/swag

Similar jobs

Similar jobs

Reality Games logo

Technical Artist for Mobile Games - Monopoly World

Reality Games

🇵🇱PolandJul 21, 2026, 8:19 PM UTC
CD Projekt RED logo

Senior Engineer, Core

CD Projekt RED

🇵🇱Poland5 hours ago
Revolut logo

Graduate Programme 2027: Software Engineer (Android)

Revolut

🌍Poland, Portugal, Spain, United Arab Emirates, United Kingdom8 hours ago
Revolut logo

Graduate Programme 2027: Software Engineer (Frontend)

Revolut

🌍Poland, Portugal, Spain, United Arab Emirates, United Kingdom8 hours ago
Talanto logo

QA Lead

Talanto

🇵🇱Poland9 hours ago
Luxoft logo

Progress 4GL OpenEdge Developer

Luxoft

🇵🇱Poland16 hours ago