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GPU HARDWARE ARCHITECTURE | ARCHITECT TO FELLOW
London or Cambridge · Permanent · Five days onsite
Elite People Partners is recruiting for a UK graphics R&D team developing GPU hardware for mobile and desktop. I’m interested in speaking with GPU Hardware Architects at Architect, Senior, Principal, Senior Principal, Distinguished Engineer and Fellow level.
You’ll build and extend C++ models of GPU hardware, investigate performance bottlenecks and use the results to guide architecture and microarchitecture decisions. The work spans shader-core architecture, fixed-function graphics pipelines and ray-tracing hardware.
Hands-on C++ GPU hardware modelling is essential. I’d like to hear about a block or feature you personally modelled, how you validated the model and what hardware decision it helped the team make. Depth in one of the three areas above is valuable, alongside an understanding of shader execution, compiler fundamentals and Vulkan or OpenGL. RTL experience is an advantage.
UK visa sponsorship and relocation support can be considered.
Apply at the level that best matches your experience:
• GPU Hardware Architect
https://elitepeoplepartners.com/job/gpuhardarch
• Senior GPU Hardware Architect
https://elitepeoplepartners.com/job/sgpuhardarch
• Principal / Senior Principal GPU Hardware Architect
https://elitepeoplepartners.com/job/pspgpuarch
• Distinguished Engineer / Fellow
https://elitepeoplepartners.com/job/fdgpuarch
If you’re unsure which level fits, DM me with your CV and a couple of lines about a GPU feature you’ve modelled in C++.
#GPUArchitecture #GraphicsHardware #Semiconductors
