Senior 2D Animator (Hybrid Casual)
- Hiring from
- Turkey
- Work type
- Remote
- Posted
- Sep 29, 2026
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Senior 2D Animator (Mobile Games)
Unico Studio is a Silicon Valley based game studio where development teams thrive on collaboration, creativity, and teamwork. Our mission is to create the best mobile casual games for millions around the world!
What do we expect?
- Creating high-quality, expressive 2D animations for stylized characters, props, and environment elements (especially for story-driven & brain-teaser casual games)
- Building clean, lightweight 2D rigs and fluid animations using Spine 2D and Unity
- Advanced Unity Rigging & Pipeline: Setting up advanced 2D Unity rigs, Bone/Skeletal structures, Inverse Kinematics (IK), Sprite Skinning, and 2D Animation packages inside Unity
- Exporting, integrating, and optimizing Spine and native 2D animations directly inside Unity using Animation Controllers, Animator States, Mecanim, and Timeline
- Generating dynamic animations for all UI elements (buttons, pop-ups, reward sequences, and micro-interactions)
- Integrating AI-powered tools into production workflows to accelerate asset preparation, layering, and concept-to-animation pipelines
- Applying strict mobile optimization methods inside Unity (draw call reduction, texture atlas layout, animation compression, and memory management)
- Working in harmony with Product, UI/UX, and Development teams, remaining open to feedback and iterative revisions
- Demonstrating a strong grasp of exaggerated cartoon timing, body mechanics, color harmony, and composition
Required Qualifications
- 3+ years of experience in 2D animation within the mobile game industry
- Expert-level Unity knowledge: Extensive experience with Unity’s 2D Animation tools, 2D Rigging package, Mecanim, Animation Controllers, and Spine-Unity runtime integration
- A strong portfolio/showreel demonstrating exceptional Unity 2D rigging, Spine rigging, character expressions, cartoon physics, and comedic timing
- Deep proficiency in Spine 2D, Photoshop, and Illustrator
- Hands-on understanding of mobile performance constraints and Unity asset optimization
- Experience or strong willingness to adopt AI tools into everyday animation pipelines
- Able to guide junior artists, lead visual motion direction, and maintain a problem-solving technical mindset
- Bachelor’s or Master’s degree in Animation, Visual Design, Fine Arts, or related fields
What do we offer?
- Continuous learning with mentorship and coaching
- Traveling and attending related conferences
- Team activities and happy hours
- Offices in San Francisco, Istanbul, and Ankara
- Fully remote working option
Portfolio Requirement
Please share a showreel or portfolio link that heavily demonstrates Unity 2D rigging, Spine 2D setups, character expressions, and cartoon/casual animation dynamics inside game engines.