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Playmagic logo

Senior Graphics Programmer (Mexico/Remote)

Playmagic
Posted May 28, 2026, 1:19 AM UTC
🇲🇽Mexico🏠Remote📁Engineering & Development
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Mexico or remote, fulltime Your responsibilities: Design and implement elegant solutions focused on scalability, performance, and maintenance Write clean, professional, and maintainable code Profile, optimise, and enhance existing graphics technologies (rendering, lighting, shaders, shadows, scene management, and others) Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines, and efficient development processes Communication and collaboration with other team members in different departments (e.g. Art, Design, Production) Expansion of existing projects for new hardware or devices if required Proactively problem-solve performance and stability issues when necessary Foster a culture of sharing knowledge, best practices, and standards Identify bugs and issues and suggest solutions to mitigate problems Ensuring high product quality, together with Quality Assurance Support and contribute to new ideas to game design and implement proof of concept REQUIRED QUALIFICATIONS  3+ years experience at a professional video game company At least 1 shipped game title in a rendering role Bachelor’s Degree in Computer Science or similar discipline or equivalent work experience Solid experience with shader languages, graphics APIs, and debugging tools Experience with GPU/CPU profiling and optimization techniques Familiarity with Physically Based Rendering and related concepts Solid proficiency in C/C++, including refactoring, optimization, and testing Confident researching / prototyping new technologies Strong problem-solving and analytical skills Experience with DirectX11, OpenGL 4.0, or Vulkan. BONUS QUALIFICATIONS Advanced knowledge of ray tracing techniques, CPU or GPU based Hands on experience with Unreal Engine Work with major VR Platforms (Oculus, Vive, PSVR) Work with major modern consoles (XBox One, PS4, Switch) Familiarity with Plastic SCM, Perforce, or other modern SCM best practices

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