TT

Technical Artist – UNITY – PC Game Development

Hiring from
United Kingdom
Work type
Remote
Posted

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Platform: PC / Steam

Engine: Unity

Availability: Full-time or Part-time (Remote)

About Us

We are TINK TEAM LTD, a UK-based technology company and independent game development studio.

We are currently developing multiple Mobile-Ready PC game projects in parallel, with a strong focus on high-quality 3D gameplay, scalable production pipelines, efficient rendering, and modern Unity workflows.

Our projects are supported by dedicated artists and developers working collaboratively to deliver visually appealing, performance-optimized games.

We are looking for an experienced Technical Artist to bridge the gap between art and engineering, improve production efficiency, and establish reliable technical art workflows across our projects.


Quick Note About Compensation


This role operates on a revenue-share basis rather than a fixed monthly salary.

We are a small, independent studio currently developing our first PC titles for Steam, and we follow a simple, transparent model:

You contribute to the project →

Once the game launches →

You receive your agreed share of the revenue

This is not a co-founder position and does not include large equity — it’s a clear and fair collaboration model for experienced artists who enjoy building games within a focused, agile team.


Role Overview

As a Technical Artist, you will work closely with our 3D artists, animators, and Unity developers to ensure that artistic assets are efficiently integrated, technically optimized, and production-ready.

You will take ownership of technical art workflows, rendering optimization, shader development, asset integration standards, and pipeline improvements.

Your goal is to help our teams achieve the best possible visual quality while maintaining stable performance, efficient memory usage, and scalable production processes.

This is a hands-on technical role requiring both artistic understanding and strong engineering problem-solving skills.


Key Responsibilities

  • Build, maintain, and improve technical art pipelines between 3D content creation tools and Unity.
  • Develop and optimize shaders and materials using Unity Shader Graph and HLSL where necessary.
  • Optimize rendering performance, including draw calls, batching, GPU instancing, overdraw, and shader complexity.
  • Establish efficient workflows for LODs, texture atlasing, material consolidation, and mesh optimization.
  • Profile and optimize CPU, GPU, and memory usage using Unity Profiler, Frame Debugger, and related tools.
  • Establish asset import standards for textures, meshes, animations, and materials.
  • Support artists with rigging, skinning, animation integration, and technical asset troubleshooting.
  • Create Unity Editor tools, scripts, and automation to reduce repetitive production tasks.
  • Optimize lighting, shadows, transparency, particle effects, and post-processing.
  • Identify and resolve visual artifacts, rendering issues, and asset compatibility problems.
  • Collaborate with 3D artists and developers to balance visual fidelity with performance requirements.
  • Establish technical guidelines and reusable workflows across multiple game projects.
  • Support platform-specific optimization for PC and lower-end hardware configurations.


Required Qualifications

  • 4+ years of professional experience in Technical Art or a closely related game development role.
  • Experience contributing to at least one shipped commercial game.
  • Strong hands-on experience with Unity, particularly the Universal Render Pipeline (URP).
  • Solid understanding of real-time rendering, materials, shaders, and GPU optimization.
  • Practical experience with Shader Graph and shader troubleshooting.
  • Strong understanding of 3D asset optimization, including LODs, draw calls, texture management, and batching.
  • Experience with Unity Profiler and Frame Debugger.
  • Familiarity with Blender, Maya, or equivalent 3D content creation tools.
  • Basic to intermediate C# scripting skills for Unity Editor tooling and automation.
  • Ability to diagnose and resolve technical issues independently.
  • Strong communication skills and experience collaborating with artists and developers.


Nice to Have

  • Experience writing custom shaders in HLSL.
  • Knowledge of Unity VFX Graph and particle systems.
  • Experience with procedural content generation (Houdini, Blender Geometry Nodes).
  • Familiarity with GPU instancing, SRP Batcher, and advanced URP rendering features.
  • Experience developing custom Unity Editor tools and asset validation systems.
  • Knowledge of animation optimization, rigging pipelines, and GPU skinning.
  • Experience optimizing games for low-end or mid-range GPUs.
  • Familiarity with Git-based version control and collaborative asset pipelines.
  • Experience working across multiple indie game projects.
  • Knowledge of automated asset processing and build validation.


How to Apply

If you enjoy solving complex technical art challenges, optimizing real-time graphics, and building efficient Unity production pipelines, we'd love to hear from you.


Please reach out via WhatsApp with:

  • Your portfolio, showreel, or examples of technical art work.
  • Examples of Unity shaders, tools, or optimization work you have developed.
  • Your preferred engagement type (Full-time or Part-time).


Contact (WhatsApp): +44 7356 039670

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