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GPU Compiler Engineer

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United Kingdom
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We’re supporting a large, globally established technology company that is building out a new compiler team in Cambridge. This is a senior-level role working on production compiler technology that ships at global scale, tightly integrated with next-generation silicon.


This will be an onsite role based in Cambridge and Visa and relocation support is available for the right candidate.


While the team works closely with GPU and accelerator hardware, this role is fundamentally backend-compiler focused. Prior GPU experience is not required — strong compiler

fundamentals and LLVM backend experience are the key requirements.


If you enjoy working close to hardware, solving performance-critical problems, and having real influence over low-level architecture decisions, this is a standout opportunity.


Staff Compiler Engineer responsibilities

  • Designing and implementing LLVM backend compiler features
  • Working on instruction selection, scheduling, register allocation, and code generation
  • Optimising generated code for performance, power efficiency, and correctness
  • Collaborating closely with hardware architects and systems engineers
  • Building and maintaining compiler tests, benchmarks, and validation infrastructure
  • Debugging complex low-level issues across compiler and hardware boundaries


Staff Compiler Engineer background

  • Strong experience in compiler development, ideally with LLVM
  • Solid C/C++ and systems-level programming skills
  • Good understanding of computer architecture and low-level performance concepts
  • Experience working on performance-critical or hardware-adjacent software


If this position sounds of interest please reach out to Harry Hansford @ IC Resources

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