Open Application: Engineering At CaptureAge, we're always on the lookout for talented Software Engineers to join our passionate team as we continue to innovate within the Age of Empires franchise. If you have a strong background in Software Engineering in game development, and know technologies like C++, C#, WPF, Typescript or Rust, we’d love to hear from you! Possible Software Engineering roles at CaptureAge include Gameplay, Game Engine, UI/UX, Tooling, DevOps/LiveOps, Frontend, Backend, and more. These roles could be part of our game development teams working directly on Age of Empires titles including Age of Empires II: Definitive Edition and Age of Mythology: Retold, our independent CaptureAge application, or more unannounced projects! Please note this is an open application, and we’re not actively recruiting for these roles at the moment. We encourage you to submit your application, and we'll reach out when we have a suitable opportunity that matches your profile. Application Process Please answer our form that briefly outlines why you are interested in this role and why your experience and skills make you a good fit. To demonstrate your attention to detail, include the phrase “Warrior Priest” somewhere when filling the application form. About CaptureAge CaptureAge is a company that grew out of the Age of Empires community and is now partnered with Xbox Game Studios to provide game development services in AAA titles like Age of Empires II and Age of Empires IV. We have a small (35+) but growing team of passionate game developers, from artists to software engineers. Inclusivity and Fairness The people making games should be as diverse as the people playing them and we encourage applications from all backgrounds and identities. As a fully remote and internationally distributed company we are a team that enjoys and celebrates a diversity of voices and perspectives. Compensation Our compensation is determined by considering competitive market rates, experience, and cost of living. As a fully international company, we strive to ensure competitive compensation aligned with the local cost of living and market standards. Fully Remote – Location / Time Zones We are a fully remote company with team members in 20+ countries across many time zones. We prefer team members who fit within broadly American/African/European time zones (UTC-8 to UTC+3) but we are open to applications from anywhere. Hours/Time Management We have a flexible approach to time-management, and we believe in giving team members the opportunity to control their own schedules. We'd like to see a world in which work can fit around your life, not the other way around! In practice this means a few pre-agreed sync points a week, with the rest of your working time entirely up to you – we do not have mandatory core hours. Async Biased We lean towards async working arrangements and design our processes and working environment with this in mind. Consensus Driven We try to foster a genuinely collaborative and consensus driven approach to our work rather than top-down direction and micro-management. Department Engineering Remote status Fully Remote About CaptureAge CaptureAge is a company that grew out of the Age II community and is now partnered with World's Edge to provide game development services in the Age of Empires Franchise. Our business is incorporated in Belgium, but we are a fully remote and truly global team with contributors in 20+ countries and five continents. captureage.com Founded in 2019 Coworkers 30-35
Front-End Lead
Ultahost
Front-End Developer (Next.js & React.js)
Ultahost
🌐🔥 Frontend Software Engineer, Remote - Global
Xperteez
🌐🔥Junior Python Game Developer (Panda3D), Remote (Except OFAC)
Xperteez
Product Engineer
Autopilot
EMBL CPP Visitor fellowships for PhDs and Postdocs (closing 31.10.2026)
Embl