We’re looking for a 3D Artist / 3D Designer to join our team remotely for a real estate technology project.
We are building an interactive 3D city map and need someone who can accurately recreate real buildings while optimizing them for use in a real-time web environment.
Location: Remote
Salary: USD 500 per month
Key Responsibilities
• Recreate real buildings from photos, drawings, architectural plans, and references
• Create low-poly and mid-poly building models
• Maintain accurate real-world scale and proportions
• Produce clean and optimized topology
• UV map and texture models efficiently
• Create and work with PBR materials
• Optimize polygon counts, materials, draw calls, and texture sizes
• Prepare and export production-ready models in GLB / GLTF format
• Optimize assets for scenes where many buildings may be displayed simultaneously
Required Skills
• Strong Blender skills
• Architectural / building modeling experience
• Low-poly and mid-poly modeling
• Clean topology and optimization techniques
• UV mapping and texturing
• PBR materials
• Understanding of real-time 3D performance
• GLB / GLTF export workflow
Strong Advantages
• LOD / Level of Detail workflows
• GIS / QGIS / GeoJSON
• Three.js
• Mapbox / MapLibre
• Cesium
• Procedural modeling
• Blender Python
• Experience with large-scale city or environment scenes
Important
This is not a traditional ArchViz role focused mainly on high-poly models and photorealistic renders.
We are specifically looking for someone who understands how to balance visual quality, model accuracy, and performance for real-time environments.
A short test task will be part of the selection process. Candidates will be asked to recreate one real building and prepare it for integration into our environment.
Please apply with your portfolio and examples of optimized real-time 3D work.
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